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Archive for the ‘Game Releases’ Category

Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.

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Well, you still have to help them get out of the kitchen and away from the evil bunny-kidnapping chefs. Kitchen Escape has been released on Yoyogames and GameJolt, so I’m pretty excited. Please share with your friends. And best of all, I have ideas for a new game… Yay!

Download: Yoyogames | GameJolt

Screenshots:

Bunny in skyBunny in cannon being launchedBunny flying in space

 

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ImageWe’re down to our last few days before release. I’m waiting on music from Caleb Cunzer, who did the music for Neuculi and as agreed to do music for Kitchen Escape as well. This release should be really exciting, but I also have plans for my next game, which I think will actually be better than this one.

Right now I’m working on rabbit voices. It’s amazing what you can do with programs like Audacity. If you’ve listened to any of my videos, you know my speaking voice isn’t all that nice. (Doesn’t say anything about my singing voice though; Asaurus1 Things You Should Know #1: I am still able, quite surprisingly, to sing the soprano part to the Hallelujah Chorus. And the tenor part. But not at the same time :)) I wasn’t sure if I was going to be a good enough voice talent for the rabbits, but it seems to be turning out fine. Even I like the sound of the sped-up voice effects, and I think it will add a lot to the game.

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Invention of LifeYep, that’s right. I just released my next game over on GameJolt. NAL’s comp, here we come. I really don’t expect to win this one. But you can download the game anyway.

Download from GameJolt

They say hindsight is 20/20, and they’re perfectly correct.Looking back, I would have done something completely different from what I have, but that’s not the way things turned out. Hopefully I can learn from this and make my next game better.

Speaking of which, if you haven’t heard already, it’s going to be about bunnies, cannons, and trampolines (subject to change, of course). But first I’m going to take a much-needed vacation from Game Maker (providing that I can bear to live without it).

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Neuculi is a fast-paced arcade shooter where you must try and survive increasingly difficult waves of enemies and bosses. Kill enemies to collect upgrade points which offer you ways to boost your firepower or health. 3d graphics, online highscores, and awesome gameplay make this a shooter you don’t want to miss.

And you won’t …. It’s finally here. You can download Neuculi from either YoYoGames or GameJolt. Have Fun!

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I’m thinking about entering NAL’s contest over at GameJolt. I know the last competition game I did was rather fun (Tetrex), and it gets me motivated. Plus, I have an idea. Already developing it while I finish up Neuculi. The time is slipping away. If you have any ideas on people who can sprite, I would love it if you shared them. And even if I don’t finish, I’ll still publish the game. So I take back what I said about the bunnies. The next game will be about something a bit more … serious.

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January 25th

Get ready, because on January 25th, Neuculi is here (baring any outrageous circumstances). I’m in the final stages of testing, and the game is nearly 100% complete. Don’t miss it.

NeuculiNeuculi is a fast-paced 2.5D shooter on the microscopic level. Battle waves of enemies, face off against bosses, and try to survive for as long as you can. Features Online Highscores and slick graphics.

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