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Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.

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Well, you still have to help them get out of the kitchen and away from the evil bunny-kidnapping chefs. Kitchen Escape has been released on Yoyogames and GameJolt, so I’m pretty excited. Please share with your friends. And best of all, I have ideas for a new game… Yay!

Download: Yoyogames | GameJolt

Screenshots:

Bunny in skyBunny in cannon being launchedBunny flying in space

 

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ImageWe’re down to our last few days before release. I’m waiting on music from Caleb Cunzer, who did the music for Neuculi and as agreed to do music for Kitchen Escape as well. This release should be really exciting, but I also have plans for my next game, which I think will actually be better than this one.

Right now I’m working on rabbit voices. It’s amazing what you can do with programs like Audacity. If you’ve listened to any of my videos, you know my speaking voice isn’t all that nice. (Doesn’t say anything about my singing voice though; Asaurus1 Things You Should Know #1: I am still able, quite surprisingly, to sing the soprano part to the Hallelujah Chorus. And the tenor part. But not at the same time :)) I wasn’t sure if I was going to be a good enough voice talent for the rabbits, but it seems to be turning out fine. Even I like the sound of the sped-up voice effects, and I think it will add a lot to the game.

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Okay, so it’s been a while bunny in cannon preparing for a launch.since I’ve posted, but I’ve been busy with other things in life. Now that summer is here I should have more time to work on my next game, which still doesn’t have a name, but should be awesome anyways. Since my last update on the bunny game, I’ve implemented different launchers, an upgrade system, a better trampoline system, and other cool effects. I also got the view working properly.

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It’s been a while since I last posted, so I thought I’d share with you my latest update. This is the next game I’m working on, though its far from finished. If you’ve played Bunny Blaster on gamejolt, you’ll know what it’s about. As you can see, not all the graphics are complete yet, and right now there’s only one bunny and you can’t even launch him. I’m also having to deal with the fact that game maker starts with y=0 at the top, so my room has to be really, really tall. That’s all for now.

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Here’s some of my concept/actual art for my next game (still haven’t come up with a name). Everything is going vector, and then rendered out and put in the game as sprites. Here are some planets for you to drool on.

Actually, if you have any critiques or comments, I’d love to hear them.

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Here are some screenies from my project for NAL’s comp. No good graphics yet, but the gameplay is getting built pretty smoothly.

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