Posts Tagged ‘gm’

Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.



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A couple of new pictures for you. I’m surprised how fast this is developing, but there’s a lot more work to be done, especially on the graphics. Let me know what you think of them so far.


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I’ve been having trouble with GM8.1 when trying to test my next game. About half the time I try and run the game, I get an unexpected error and the game won’t start. If any of you have this problem, please lend your voice either here or on the GMC and maybe we can figure this out.


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It’s been a while since I last posted, so I thought I’d share with you my latest update. This is the next game I’m working on, though its far from finished. If you’ve played Bunny Blaster on gamejolt, you’ll know what it’s about. As you can see, not all the graphics are complete yet, and right now there’s only one bunny and you can’t even launch him. I’m also having to deal with the fact that game maker starts with y=0 at the top, so my room has to be really, really tall. That’s all for now.

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Invention of LifeYep, that’s right. I just released my next game over on GameJolt. NAL’s comp, here we come. I really don’t expect to win this one. But you can download the game anyway.

Download from GameJolt

They say hindsight is 20/20, and they’re perfectly correct.Looking back, I would have done something completely different from what I have, but that’s not the way things turned out. Hopefully I can learn from this and make my next game better.

Speaking of which, if you haven’t heard already, it’s going to be about bunnies, cannons, and trampolines (subject to change, of course). But first I’m going to take a much-needed vacation from Game Maker (providing that I can bear to live without it).

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Here are some screenies from my project for NAL’s comp. No good graphics yet, but the gameplay is getting built pretty smoothly.

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Neuculi is a fast-paced arcade shooter where you must try and survive increasingly difficult waves of enemies and bosses. Kill enemies to collect upgrade points which offer you ways to boost your firepower or health. 3d graphics, online highscores, and awesome gameplay make this a shooter you don’t want to miss.

And you won’t …. It’s finally here. You can download Neuculi from either YoYoGames or GameJolt. Have Fun!

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