Posts Tagged ‘information’

Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.



Read Full Post »

Okay, so I released this video a while ago, but I thought it would be good to run it again.

In this Surfaces Explained tutorial, I teach you how to go about making a magnifying glass using two surfaces and a sprite. Note that in the example, the sprite is a circle, but you can make it anything you want, as long as the ‘magnified’ parts are white, outlines are black, and everything else is transparent. Make sure you have Annotations enabled, they will provide tips during the ‘math’ section.


A saurus1

Read Full Post »