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Posts Tagged ‘mower madness’

Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.

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