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Posts Tagged ‘new game’

Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.

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A couple of new pictures for you. I’m surprised how fast this is developing, but there’s a lot more work to be done, especially on the graphics. Let me know what you think of them so far.

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Okay, so it’s been a while bunny in cannon preparing for a launch.since I’ve posted, but I’ve been busy with other things in life. Now that summer is here I should have more time to work on my next game, which still doesn’t have a name, but should be awesome anyways. Since my last update on the bunny game, I’ve implemented different launchers, an upgrade system, a better trampoline system, and other cool effects. I also got the view working properly.

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It’s been a while since I last posted, so I thought I’d share with you my latest update. This is the next game I’m working on, though its far from finished. If you’ve played Bunny Blaster on gamejolt, you’ll know what it’s about. As you can see, not all the graphics are complete yet, and right now there’s only one bunny and you can’t even launch him. I’m also having to deal with the fact that game maker starts with y=0 at the top, so my room has to be really, really tall. That’s all for now.

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Here’s some of my concept/actual art for my next game (still haven’t come up with a name). Everything is going vector, and then rendered out and put in the game as sprites. Here are some planets for you to drool on.

Actually, if you have any critiques or comments, I’d love to hear them.

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Here are some screenies from my project for NAL’s comp. No good graphics yet, but the gameplay is getting built pretty smoothly.

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