Posts Tagged ‘update’

My Status

Over the past 9 months my involvement in Game Maker has been pretty minimal. I’ve essentially stopped making any games, I’ve grown lax in my moderating duties at Yoyogames, and I haven’t posted on the GMC in a long time. I thought I owed the few of you who might still be following me an explanation. At first I thought the primary reason for my absence was school. I am moving on in life, working on getting into college, and the past year has been so busy with getting ready for that that I lost the time that I used to have. 3 years ago I had a couple of extra hours each day just to mess around on the computer with Game Maker, and that was one of my most productive periods. The last two years, however, simply haven’t contained enough hours to allow me to continue. My music studies and school work have taken precedence.

But school isn’t the only reason. A lot of other people that I met on the GMC and Yoyogames are still strongly involved. Trollsplatterer has been a key mod at YYG for as long as I have been making games, and many other members have stuck around as well. Nevertheless, I have seen the recent changes in Yoyogames (the company) and how those changes have affected the Game Maker community. YYG’s shift towards more professional game development and the delegation of the original YYG site to a “sandbox” led to the deterioration of the community. Members migrated to other sites: GMC, Gamejolt, GMG, etc. Once schoolwork dragged me away, this deterioration made me less inclined to prioritize comming back. Even Game Maker as a program has changed in a way that makes it harder to work with. While I really enjoy the 8.1 updates like the room editor, I have also found that many of the old extensions and dlls that I used to use frequently have not been updated for the new version, and since version 8 is hard to get, I don’t find myself drawn in to game making quite as much.

Perhaps, as well, I have also matured as a person. As we grow, we change, and I think I have drifted away from game making because I didn’t find it as inspiring as I did three or four years ago. I don’t really know. I need to go do some more soul searching to find out.

To sum it all up, I’m not sure where I’m going from here. I think maybe this summer I’ll try to get back into Game Making and finish up Mower Madness. I might do a sequel to one of my older games (Fish of Korcan 2 is looking like a good candidate) or maybe another arcade game like Tetrex. Something small where I don’t have to do a strong storyline. But after that, in college, I don’t know what is going to happen. I’ll be very, very busy next year pursuing a double-degree. It’s a bittersweet moment.

So a fond farewell to the last three or four years. You were fun, wonderfully creative, and nerdy, to say the least. This is a new beginning, I think, and beginnings lead you places. To new middles and new ends. Perhaps Game Maker will be one of those middles. I certainly hope so.

Look for Mower Madness to be released sometime in the next couple months. Things would be so much easier if I could actually draw decently (maybe I’m just not patient enough) or had a dedicated artist. The graphics take a lot of work, though I also have to figure out the details of the gameplay mechanic and come up with a good ending that involves cats somehow but isn’t too graphic (no kitty bloodshed).


A saurus1

P.S. Leave a comment if you’d like me to do another video or tutorial or something. I need motivation 😛


Read Full Post »

Well, not really. They’re an essential part of any game with a story line, but they are a pain to code because things have to happen in a certain order and everything in timed. Game Maker does not have good architecture for creating a list of instructions such as ”move left 4 spaces, then wait 50 steps, then cause the door object to begin animating, then wait until the player presses space”, so I’m having to use a combination of timelines and paths to get the job done. I made a couple of big mistakes in the beginning, but things are finally coming together. Let me share a few lessons I’ve learned.


Read Full Post »

Okay, so it’s been a while bunny in cannon preparing for a launch.since I’ve posted, but I’ve been busy with other things in life. Now that summer is here I should have more time to work on my next game, which still doesn’t have a name, but should be awesome anyways. Since my last update on the bunny game, I’ve implemented different launchers, an upgrade system, a better trampoline system, and other cool effects. I also got the view working properly.

Read Full Post »

It’s been a while since I last posted, so I thought I’d share with you my latest update. This is the next game I’m working on, though its far from finished. If you’ve played Bunny Blaster on gamejolt, you’ll know what it’s about. As you can see, not all the graphics are complete yet, and right now there’s only one bunny and you can’t even launch him. I’m also having to deal with the fact that game maker starts with y=0 at the top, so my room has to be really, really tall. That’s all for now.

Read Full Post »

Here’s some of my concept/actual art for my next game (still haven’t come up with a name). Everything is going vector, and then rendered out and put in the game as sprites. Here are some planets for you to drool on.

Actually, if you have any critiques or comments, I’d love to hear them.

Read Full Post »

January 25th

Get ready, because on January 25th, Neuculi is here (baring any outrageous circumstances). I’m in the final stages of testing, and the game is nearly 100% complete. Don’t miss it.

NeuculiNeuculi is a fast-paced 2.5D shooter on the microscopic level. Battle waves of enemies, face off against bosses, and try to survive for as long as you can. Features Online Highscores and slick graphics.

Read Full Post »

4th Neuculi preview video. As you can see, I got some new music, and I now have 3 pieces (2 normal, 1 for the boss). You’ll only hear one of the normal ones, and the boss theme, because I’m too bad at the game (or maybe it’s too hard now) to make it past the first boss. Lol 😛

Anyway, you can also see the updated highscores system, and a new options menu which allows you to toggle various settings. Also implemented an option for continuous shooting (thanks to Trollsplatterer’s input) which changes the space bar action from having to be held down to toggling firing on/off.

Also,  in case you haven’t noticed: Today’s date is 1/11/11.

Read Full Post »

Older Posts »